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992 days ago
Steve Fowler presenting. TEsting Skills Testing Methodoglogies Test Case writing Test Plan Structure System Knowledge (platform, network, client/server, compliance) Soft Skills Communication (bug/issue reporting) Integrity Team dynamics Tenacity and Curiosity Creativity Results Driven Over Testing A Matrix of hardware and software could increase complexity Extreme corner cases Regression test complexity Schedule and budget risk Need a balance plan - ROI Under Testing Poor product goals or requirements could lower quality Insufficent planning Low/Poor testing skills Test Automation When and where it make the most sens Make it part of the spec and requirements Early in the development cycle Static vs. Dynamic Testing Ask the questions Test redundant Repeatable Why Can improve test coverage, metrics, and measurement of quality Can increase depth and quality of testing Increase ...
993 days ago
So I spent some time just checking some of the stuff at GDC out this afternoon. I got to check out Epic and Unreal Engine 3. It is really impressive what they have crammed into that tool. Matinee their cinematics tools was crazy powerful, as was their visual scripting engine Kismet. Just shows lots of flexiblity from the brief part that I saw. Probably the most impressive was their post processing effects. Just by some clicks they can make a map go from day to night just by changing some of the color lighting values. Other neat effects like FOV, depth of field, and color correction are all in there as well, editable in realtime. Also took a quick peak at CryEngine2, which had some really impressive things going on as well. I actually need to spend some more time with it before giving some real impressions. I have been meeting all types of people from all over the world and it is great. Tonight is the Suite Night as well as the XNA party. Should be fun. They need a ...
993 days ago
So the room is packed, the first 30 or so rows are all reserved for more important people, so I am right after that. It is nice I can stretch my legs. There is wifi, but it is being hammered and it is pretty much dead. >sad< Starting way late... Myamoto is using the Wii Photo Channel to do the presentation, where he showed off his peersonal garden. He is showing how games have changed over the last couple years and how gamers are slowly becoming drones and the reputation of the indistry is going down. The fear of always making the game game over and over again and is how does that fit into his personal vision as well as Nintendo's vision. The Nintendo corp vision includes, Expanded Audience. His meter of expanding the audience is the 'Wife-o-Meter'. He is explaining how his wife wasn't interested in Super Mario or Pac-Man. One day his daughter was playing Zelda 64, and his daughter and his wife would watch the daughter play, but wouldn't play the game. At this ...



