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-+Observations of games at the weekend
311 days ago
So I’ve set up this Wordpress blog.  I think I’m going to try and update it on the weekend… weekdays tend to be a little unpredictable as far as free time goes.  Right now I should be able to take advantage of not being in crunch, so the hours I’m doing aren’t always hugely outside of core hours.  My Windows Live blog doesn’t give me satisfying stats… I think I may let that go fallow.  Facebook is where I update for just friends and family – this I want to try and keep for developer thoughts. Civilization Revolution Played quite a bit of this weekend and last.  It is a really good turn based strategy game, and I have had fun playing it.  There are a ton of cool touches that have made me laugh and smile.  The advisors pushing each other out of the way when you skip them before they finish.  There are some funny gifts you get given now and again like dancing bears, jugglers and dancers.  They have made use out of a collection mechanic by having a big museum with busts of various ...
-+Not Friday Friday Entry
399 days ago
Looks like I’m missed the beat again.  Lots of exciting things, on Thursday 16th the Champagne flowed freely at the official launch party for Lionhead & Fable II staff only.  I was on a coach that got lost, but when we got there fun was had, awards given, and Peter Molyneux gave a very emotional speech.  Actors played characters wandering through the party and luckily at the end of it all my wife came and picked me up at some silly hour in the morning.  I’m a very lucky guy :-) Friday was a slow day as most people either had the day off or were recovering a bit from the night before. Monday many, many reviews come out… most of them glowing and between 9/10 and 10/10.  Congrats Fable II team, I am so proud to be in the credits with you guys it’s untrue!  It has been a life aspiration to be credited on a successful game… and now I have been. :-) http://www.metacritic.com/games/platforms/xbox360/fable2?q=fable%20II is a good place to start, but here’s a breakdown here (from ...
-+Friday Entry
408 days ago
… on a Monday… whoops… Early on the week   I sat with Dave B for a little while going through his physics test bed he had made in C# to simulate hair and help him out with some flickering on the display… later on the week I revisited him and saw some of the stuff working in the Fable II test bed, all very interesting! James left on Thursday… he was one of CTG and I think the first person to buy me a pint at lunch!  He will be sorely missed by the team, but I am sure will infuse some of that Lionhead magic in to the company he has gone to in his new position :-) The Fable II TV ad is fab!  http://videogames.yahoo.com/events/fable-ii/fable-ii-trailer/1251513  Also I am on the telly in America (G4TV)… for like two seconds in the background, specifically on this one: http://www.g4tv.com/xplay/previews/29112/Fable_II_The_Art_Direction.html (30 seconds in) – this is the entire series of shows: ...
-+The Friday Entry
419 days ago
Monday… unexpected announcement about Fable II Live.  Move along shall we? Tuesday played some Little Big Planet in the Lionhead Cafe.  Before 10am messed with it with a couple of other devs – then at the end of lunch I started messing with it some more and Peter Molyneux came through and asked for the pad.   So I gave it up and watched him play and we made comments about what we thought was good (art) and bad (controls) about the game and then he gave me the pad back… and I managed to get myself killed by messing up a jump that involved three blocks, a movable block and some ghosts.  D’oh!  There is no doubt the Little Big Planet is a work of art but everything in it a 360 could do.  The poppet interface is great, though a few times people got a bit lost about what to do (flipping pages to find techniques, etc).  I got frustrated with the ghost thing – a couple of times the arms seemed to get me but didn’t kill me, and other times I didn’t feel like I was close and I got killed ...
-+The Friday Entry
426 days ago
Another week in review!  This week I have been bug fixing the editor and deploying new builds.  In particular improving the visualisation of the ranges of "Creature Generators"... which as the name indicates spawn creatures in to a level. More Fable II in the press this week, I hope the buzz increases... there's Forza 2 Fable II paint job, and a real NASCAR going out soon with Fable II all over it. http://www.joey-logano.org/nationwide/gamestop-fable-ii-paint-scheme.html Kev has been writing a few interesting blog entries about .Net 3.0 stuff... check it out here: http://kevmooresblog.blogspot.com/ I figured out that a bad 512meg memory bank in the Home Server I've got running was causing problems, not before I seem to have loose the ability to restore it back to how it was... because I didn't work out what the problem was until I was already in the middle of reinstalling it because I thought it was the software.  Whoops.  So I don't think I've lost anything ...
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