Outstanding action & puzzle based fantasy MMO RPG prototype game for Dare to be Digital 2008 . Credit: XuXiang Shao - Team Leader, Creative Lead, Art Director, Animator YiBo Liu - Lead Programmer (Physics, Gameplay, Animation, Audio) YouChao Xue - Programmer (Framework, Graphics, GUI, Network) WeiYin Wang - Concept Artist (Concept Design, Texture) Shuang Zhao - Modeler (3D Modeling, Lighting) Time of Development: 2008 Platform: Windows XP/Vista on PC Development Tools: Microsoft Visual Studio 2005/2008, TortoiseSVN v1.4.8, Autodesk Maya, Softimage XSI, Adobe Photoshop, BodyPaint 3D, Macrovision InstallShield 2008 Express Language: C++ Engine used: Ogre3D v1.4.8, NxOgre v0.9, OgreAL, Raknet v3.2 API used: Microsoft DirectX 9.0, Ageia PhysX SDK v2.7.3, Microsoft XInput, OpenAL v1.1
Fast-paced futuristic space racing game, with advanced physics simulation. Credit: Yibo LIU (physics/general programming, environment modeling) Oliver Boyce (graphics/engine programming, environment modeling) Yogeshwar Lanka and Madan Katnapally (ship modeling) Omer Hamid (music composing) Time of Development: 2007 Platform: Windows XP/2003/Vista on PC Development Tools: Microsoft Visual Studio 2005, Autodesk Maya, Adobe Photoshop, Fruity Loops Language: C++ Engine used: Ogre3D v1.2.3 (for graphics) and NxOgre 0.4 RC2 (for physics) API used (indirectly): Microsoft DirectX 9.0, AGEIA PhysX(R) SDK 2.6.2 # Please be noted this application requires AGEIA PhysX system software to run.
In a 3D environment, robots show adaptive learning behavior with genetic algorithm. Time of Development: 2007 Developer: Yibo LIU Project Type: AI demonstration in 3D graphics AI technology involved: Genetic Algorithm Platform: Windows XP/2003/Vista on PC Development Environment: Microsoft Visual Studio 2005 Language: C++ Engine used: Ogre3D v1.2.3 (for graphics) and NxOgre 0.4 RC2 (for physics) API used (indirectly): Microsoft DirectX 9.0, AGEIA PhysX(R) SDK 2.6.2 # Please be noted this application requires AGEIA PhysX system software to run.