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-+It's been a while...
1309 days ago
It's been a while since I last wrote an update to this space... Blame school :P Finally school seems to be done. I've got a few weeks of voluntary school left untill the exams, but I don't plan to attend those lessons unless the teachers have anything special planned (like little freshen-up courses ;)). So I'll have quite a bit of time now to work on SP :)   Some of you may have read the article over at Fanatic Live, and had a look at the features I currently have at least somewhat done. If you haven't, you should... It's a quick outline of the feature that are already done so far. I haven't really added anything revolutionary new since that, but here's a quick list of what I did get done: Memory search caching: Instead of searching messenger memory each time StuffPlug is started (like SPNG used to do), StuffPlug 3 uses something called caching. The offsets of the found patterns are saved in the registry, and when messenger is loaded again it will first check those ...
-+april 15th update
1323 days ago
Wow! about a month since my last update! Sorry about that, I just didn't have time inbetween my school exams and Oblivion addiction to work on SP :( As a matter of fact, I still have one re-exam left for tuesday: Literature. Had a big fat failing grade for that, so I gotta do it again... *sigh* I hate literature :( Anyway, the content-stealer is somewhat functional now! You can already save images now :) There's still a bunch of stuff you can't do, like switching between emoticons and display pictures :P I still want to turn it into a threaded application ;) Currently in it's unthreaded form, it can freeze for a while if you have a lot of images stored. If I thread it, it might take a while for all the images to load, but you can already browse the ones that ARE loaded :) I still have to write a little detection scheme to figure out what sort of file it is exactly, as some animated emoticons are .gif, and others are .png, but at least I got the basics working! Once I get the ...
-+15 april
1323 days ago
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-+March 19th, memory searching done
1351 days ago
0123 The Netherlands. Memory searching is finally done. That header above was supposed to look JAG (or any other military series/movie for that fact) like, however the time being 01:23AM now kinda spoils that since 0123 looks stupid :P Anyway, Reached another (what I'd call) milestone today. As some of you might know, most StuffPlug features are quite similar to patches. They look for certain byte-codes, and replace them. The only real difference being that patches do it on disk, and SP does it in-memory. There's a few more differences, but I'll spare you the details ;) To keep StuffPlug compatible with future release of messenger, I've been using a memory search module that I wrote way back somewhere in SP-NG or something. It used a syntax like this: {0x86,0xFF,0xB6,0x58,...} It's split up in bytes, and each byte is prefixed with 0x to indicate it's hex. Also the 0xFF was used as a "wildcard" that would match anything. This screwed up a few features in the past because ...
-+First update. Plug-in taking shape.
1355 days ago
Right, with "Taking shape" I don't necesarilly mean that it's almost ready for release. It's still very far from that. But I made some changes today that will load the installation path from registry and load the skin and language from the appropriate places, instead of the hard-coded one :) I've also fought with the image-loading for most of the day. I thought that GDI-plus (image library included with XP) could simply load an image and pass it on to my GUI, but gawd, was I wrong! It seemed right at first, however all alpha transparent images had a weird blue border around them. First I just thought that my images were wrong, however when Alex (someone helping me a bit with the design now Rolando is busy) sent me some new images it appeared that the blue border was not just something that I did wrong in copy pasting, but everything that was even slightly transparent got a blue blur :S It appeared GDIplus first blended the images over blue, and then passed them along to ...
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